Basic elements of the Unity game engine work

This workshop will show how the basic elements of the Unity game engine work and how they make it easier to write games.

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This workshop will show how the basic elements of the Unity game engine work and how they make it easier to write games. We will start explaining the basic structure of a game, and then jump to Unity to build some basic 2D game.

In this workshop you will learn:

The core concepts of the Unity game engine (objects and components)
How to setup the game scene in the Unity editor
How to write components using C# to add behavior to our objects

Kouluttajat

Nacho Lanseras

Nacho has a Master’s Degree in Videogame Creation from a university in Barcelona. Before joining Supercell, where he currently works in the Hay Day team, Nacho worked at Remedy Entertainment and Digital Legends. Back in Spain Nacho used to host small radio shows. He’s also a fan of fantasy and science-fiction books, videogames with lots of numbers, cooking, heavy metal, and following the Spanish politics and movies with The Rock in them. Since Nacho moved to Finland, he’s been helping in a game dev club for young people.

Henri viitanen

Henri works as a Game Programmer at Supercell. He has a bachelor’s degree in game programming and 5 years of game development under his belt, working mostly with Unity game engine and on projects for e.g. Next Games and Rovio. He is also an avid game jammer, participating frequently in different local and online game jams.

Jussi Viiri

Jussi has been programming games for as long as he can remember, professionally for almost exactly 10 years. Before working on Boom Beach at Supercell, he was working at RedLynx on new technology research and at Bugbear on all things cars and explosions. On his free time, he’s either creating, playing or listening to music or climbing a wall somewhere. He’s enjoying (almost) all kinds of video games and music with crunchy guitars, nice bleeps and bloops or lovely vocals.